By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: CD Projekt Red claims stunning The Witcher 4 Unreal tech demo was running on standard PS5 at 60FPS with ray tracing
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

CD Projekt Red claims stunning The Witcher 4 Unreal tech demo was running on standard PS5 at 60FPS with ray tracing

Автор
Last updated: 03.06.2025 17:16
Автор
3 Min Read
Share
SHARE

A first look at in-game gameplay of The Witcher 4 has just been shown off during today’s State of Unreal stream.

During its time on the stage, we saw some in-game cinematics of a monster attacking a wagon, and Ciri coming across the scene some time later. It then transitioned into gameplay, with Kajetan Kapuscinski cinematic director at CD Projekt Red playing through it.

All this while Wyeth Johnson, senior director and project strategy at Epic Games, and Sebastian Kalemba, VP and game director at CD Projekt Red, narrated what we were seeing. This build was running on a standard PS5 at 60fps with ray tracing enabled, according to those on stage.

You can watch the full State of Unreal stream here.Watch on YouTube

We see some horse riding courtesy of Ciri’s horse Kelpie. Kelpie has realitic muscles and skin movement thanks to the Unreal Chaos Flesh Solver and machine-learned deformations, so the horse will look natural without performance issues. We also see Nanite Foliage in action, which according to senior director Wyeth Johnson allows for fast-rendering high quality shrubbery and scenery.

Ciri eventually comes to the city of Vargrest, filled with lots of NPCs rushing around and doing their own thing, be it looking at a bear or shopping at stalls. The build shows Ciri transition smoothly from gameplay to another in-game cinematic, leaning on a fence while talking to a quest giver.

From here, the trio pull away from Ciri and look around the town some more, zooming in at NPCs chatting about fish with various nifty bits of tech at work. The idea expressed by Kalemba is that the difference between Ciri and your regular old NPC isn’t too drastic.

The build then has a circus added, with its crowd ramped up with an increasing number of NPCs reacting to the show without any visual stuttering or lag. Following this, Kalemba pulls back to Ciri one final time stating, “We’re making this game to be the most immersive and ambitious open world Witcher game ever, and we’re making this a reality thanks to our work on Unreal with the team at Epic.”

Recently in a CD Projekt financial report, we learned development progress on The Witcher 4 was well underway. We also know The Witcher 4 won’t be out until 2026, so consider this an early technical peak at what’s to come.

Share This Article
Facebook Email Copy Link Print
Previous Article After a couple of hours, Mario Kart World’s open world left me slightly underwhelmed – but is there more to it?
Next Article Tales of Kenzera studio’s next project is a horror game about corruption in the entertainment industry with a star-studded cast
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Doom: The Dark Ages hands-on tech preview – idTech 8 impresses hugely on PC

Doom: The Dark Ages is set to release this May,…

13 Min Read
Без рубрики

With Indiana Jones and the Great Circle now on PS5, let’s crown it the friendliest immersive sim yet and a celebration of muddling through

When speaking to Indiana Jones and the Great Circle design…

11 Min Read
Без рубрики

Atomfall receives first story expansion next week, here’s a look at gameplay

British post-apocalyptic action game Atomfall will receive its first story…

2 Min Read
Без рубрики

Monster Hunter series helps Capcom achieve 12th consecutive year of increased profit

Capcom has achieved its 12th consecutive year of increased profit,…

3 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?