By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: The excellent John Wick Hex will be delisted later this week, currently on sale
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

The excellent John Wick Hex will be delisted later this week, currently on sale

Автор
Last updated: 15.07.2025 12:13
Автор
2 Min Read
Share
SHARE

John Wick Hex, a wonderful tactical RPG, is being delisted off digital storefronts on the 17th July.

Developed by Bithell Games and released back in 2019, it will still be playable by those who already own the game. But after the cutoff date on the 17th, those interested in the game will no longer be able to buy it on Steam, GOG, or other platforms.

A statement released by the publisher Big Fan Games reads as follows: “After July 17th, 2025, existing owners of John Wick Hex will still be able to access the game via their digital libraries (PC/Console) and/or physical copies (Console), however new purchases of John Wick Hex will not be possible, regardless of platform or storefront.”

Check out the trailer for John Wick Hex here!Watch on YouTube

Eurogamer reviewed John Wick Hex favourably, as Donlan wrote: “There is a great game lurking in John Wick. This series is so infused with the spirit of games, its world-building is so gamey, how could there not be? I’m still not sure that John Wick Hex is actually that precise game, but who cares when it’s pretty great in its own right?”

The story of how it turned out to be a strategy game rather than a shooter like you’d expect is also interesting, with developer Mike Bithell stating: “I wanted to give players that sense of strategic thinking, that high-level choreography. Then came the process of making that, pitching that, working with them, and then getting all of the filmmakers from the movies involved. They were telling me how John makes decisions, and then we went ‘OK how do we make that into a game that explores that’, and that to me seemed way more interesting than doing a shooter.”

Share This Article
Facebook Email Copy Link Print
Previous Article FBI seizes Nintendo Switch piracy site, Nsw2u, as “part of a law enforcement operation”
Next Article Octopath Traveller co-developer working on three new original games, coming to Tokyo Game Show
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Riot will allow top Valorant and League of Legends esports teams to have gambling companies as sponsors

Riot is "responsibly" opening up sponsorship from betting companies for…

4 Min Read
Без рубрики

Dune: Awakening studio reimbursing players after latest patch inadvertently nukes their stuff

Developer Funcom has apologised to Dune: Awakening players and…

4 Min Read
Без рубрики

The Elder Scrolls 4: Oblivion Remastered includes original’s handy duplicate item glitch

The Elder Scrolls 4's 'duplicate items glitch' is alive and…

3 Min Read
Без рубрики

Game Dev Heroes co-founder Alex Boucher awarded MBE

Alex Boucher, founder and managing director of Analog, has been…

1 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?