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Reading: Ready or Not hits 1m console sales in 4 days despite “censorship” claims from its PC players
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Ready or Not hits 1m console sales in 4 days despite “censorship” claims from its PC players

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Last updated: 20.07.2025 19:31
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Ready or Not, the violent and controversial shooter from Void Interactive, has topped one million sales on console in just four days.

Posting on LinkedIn, Void’s CEO Julio Rodriguez said he was “incredibly proud of the team and what we’ve accomplished together”, saying he didn’t take the milestone “for granted”.

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“When we launched Ready or Not on PC, it took about 36 days to reach one million units sold. On console, it took about 3.6 days,” Rodriguez wrote. “I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment – and one we don’t take for granted.

“Game reviews are holding strong as we head into our first weekend, and the team is already hard at work ironing out issues and continuously improving the experience.

“To our players, partners, and everyone who believed in the project – thank you.”

It’s not been a trouble-free rollout, however. When Void Interactive confirmed earlier this month that the console port needed changes “as absolutely required by our first party partners”, including tweaks to dismemberment/gore, nudity, mistreatment of children, and “explicit representations of violence”, some in the game’s community hit back with a review-bomb campaign which has seen its “mostly positive” rating fall to “mostly negative”.

The negative Steam reviews cited “content censorship”, despite Void Interactive’s attempts to to quell these concerns, stating it had seen “misconceptions and misinformation circulating around the scope of these changes”.

The shooter is currently sitting on a 4 out of 5 score on the Xbox storefront, an average 4.69 on the PlayStation Store.

Void Interactive lost the publisher for Ready or Not days after it confirmed the game would include a school shooting mission. The game was released in early access, but in a statement on Twitter shortly after its debut, Void said it had parted ways with publisher Team17.

Though no reasons were given at the time, the change came shortly after a developer responded to a Reddit post about including a school shooting with the statement: “You better believe it’s gonna”. Ready or Not was also briefly taken offline in 2022 following a trademark dispute.

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