By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Dead Space creator Glen Schofield hints at retiring from game development after struggling to fund latest project
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Dead Space creator Glen Schofield hints at retiring from game development after struggling to fund latest project

Автор
Last updated: 28.07.2025 17:19
Автор
3 Min Read
Share
SHARE

Glen Schofield – known for Dead Space and more recently as founder of Striking Distance Studios and its debut title,The Callisto Protocol – has suggested he could be done with game development after struggling to secure funding for his latest project.

“Game industry, it’s tough out there,” Schofield wrote on LinkedIn (via VGC), revealing over the last eight months he had been working with his daughter on a new game idea. “She came to me with it, and I immediately loved the idea. Something I hadn’t seen before. We’ve been calling it a new sub-genre of horror – not just horror, but something more,” Schofield wrote.

However, the duo failed to obtain the financial backing which would have allowed them to continue with their project.

The Callisto Protocol 5 things We Liked (& 2 Things We Didn’t). Watch on YouTube

“We pulled the budget down to $17m, built a prototype with a small, talented crew, and started taking meetings. People loved the concept. We got a lot of second and third meetings. But early feedback was ‘get it to $10m’. Lately, that number’s dropped to $2-5m,” Schofield continued, stating he and his daughter had ultimately decided to “walk away” from the project.

“Some ideas are better left untouched than done cheap. We had a team of six here in the States and a full crew in the UK. Now, everyone’s looking for work. They’re all talented folks – if you’re hiring, let me know,” the game developer wrote. “As for me – I’ve worked on games of every size. From two of us to over 300 devs. Spent the last 15-20 years making big AAA titles with great teams. That’s what I do. That’s what I love.

“But with the industry on pause, AAA feels like it’s a long ways away.”

Wrapping up his post, Schofield wrote: “I miss it all; the team, the chaos, the joy of building something for fans. I’m still around, making art, writing stories and ideas and still cheering the industry on. But maybe I’ve directed my last game. Who knows? If so, thank you for playing my games.”

Screenshot from The Callisto Protocol PS5 Pro trailer
Image credit: Striking Distance Studios

Schofield founded Striking Distance Studios in 2019, before releasing The Callisto Protocol in 2022. Unfortunately, The Callisto Protocol’s critical reception was mixed and the game was met with lower-than-anticipated sales.

In 2023, Schofield announced he was parting ways with Striking Distance, calling the decision “bittersweet”.

Share This Article
Facebook Email Copy Link Print
Previous Article Xbox just leaked Mortal Kombat: Legacy Kollection’s release date
Next Article Xbox has laid out its Gamescom plans – and they include a playable demo of Hollow Knight: Silksong
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Communications Workers of America announces industry-wide United Videogame Workers union

The Communications Workers of America (CWA) is launching an…

4 Min Read
Без рубрики

Stellar Blade out on PC next month, according to leaked trailer

Stellar Blade will release on PC next month, according to…

2 Min Read
Без рубрики

Too big for Steam Deck? Many triple-A games are unplayable on Valve’s handheld

Valve's Steam Deck pushes out impressive frame-rates in a…

17 Min Read
Без рубрики

Mario Kart World reinvents the series, and feels like Switch 2’s killer app after an hour of hands-on play

How do you beat an experience that feels as complete…

7 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?