By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Casual mobile game downloads are up, but revenue remains flat
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Casual mobile game downloads are up, but revenue remains flat

Автор
Last updated: 31.07.2025 18:38
Автор
3 Min Read
Share
SHARE

A new report by mobile market intelligence tool, AppMagic, has found that while casual game downloads are up since the beginning of the year, revenue has remained relatively flat.

AppMagic’s Casual LiveOps Report H1 2025 report, published on July 30, found that global casual game downloads are up 6% year-on-year, increasing from 28.4 billion in 2023/2024 to 30.2 billion in 2024/2025. AppMagic notes that this increase in downloads was “largely driven by winter months.”

Global revenue has increased year-on-year, too, though less significantly. Casual game revenue has risen by 3.6% from $22.9 billion in 2023/2024 to $23.8 billion in 2024/2025.

However, looking at the half-year trend, the uptrend in downloads is 5% compared to the same period last year, while revenue has remained relatively flat since the start of the year (with a less than 1% change).

AppMagic’s report also highlights a “noticeable change in the revenue trend among the top countries” in the first half of 2025.

The United States and China hold the top two positions in terms of revenue, but the half-year revenue generated in both countries has declined: 7.06% in the United States and 7.31% in China.Meanwhile, Japan has seen a 21.8% increase in revenue for the same period.

These same geographical shifts can be seen in downloads. While Brazil ranked among the top three countries by downloads in H1 2024 (alongside India and the United States), it’s been replaced by Indonesia in 2025, where downloads have increased 21% compared to the first half of 2024. Brazil, on the other hand, has seen a 20% decrease in downloads.

Elsewhere in the report, AppMagic found that puzzle, casino, and simulation games remain the top three revenue-generating genres in the casual mobile games space, with puzzle games showing a 13.2% revenue growth from H1 2024 to H1 2025.

The report also found that 70% of the top casual games in 2025 feature a race mechanic, and 25% of top casual titles (tracked by AppMagic) have featured at least one IP collaboration this year.

Fishing mechanics, however, have so far failed to gain popularity and are “no longer introduced in the new top games.”

Share This Article
Facebook Email Copy Link Print
Previous Article Everything announced in today’s Nintendo Direct Partner Showcase
Next Article Krafton defends itself amidst Subnautica 2 fiasco, says milestone process is being “rigorously managed”
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

MTG closes $620m acquisition of Plarium

Modern Times Group has completed its $620 million acquisition of…

2 Min Read
Без рубрики

My main challenge with To a T was trying to work out what To a T actually is

Over the five or six hours it takes to play…

15 Min Read
Без рубрики

The forces behind the astonishing success of drug dealing simulator Schedule I

Schedule I is one of the most surprising success stories…

10 Min Read
Без рубрики

Chaotic match-modifying shooter FragPunk gets new console release date after last month’s delay

FragPunk - the chaotic, neon-splurged hero shooter from NetEease…

3 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?