By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: AI firm Uthana secures $4.3m to “revolutionize” 3D character animation with generative AI
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

AI firm Uthana secures $4.3m to “revolutionize” 3D character animation with generative AI

Автор
Last updated: 11.03.2025 23:34
Автор
2 Min Read
Share
SHARE

Uthana has secured $4.3m to “revolutionize” 3D character animation with generative AI.

The $4.3 million funding round was led by IA Ventures, with participation from A16Z Speedrun, Acequia Capital, Cursor Capital, HustleFund, MetaVision, and JonesTrauber.

To mark the feat, Uthana is launching an open beta of its “groundbreaking platform for 3D character animation, designed to revolutionize the animation and game development industry.”

It said that with its technology, “game developers will no longer be constrained by pre-set animation loops or extensive manual rigging,” but instead, “motion will be an organic part of game design, responding fluidly to environments, story progression, and user behavior.”

Uthana added that its “state-of-the-art” AI can animate in “minutes – not hours or days,” using simple prompts like text-to-motion, video-to-motion, or via its motion library, where you can “use natural language queries to search the company’s collection of over 10,000 motions.”

“Our mission is to ‘beat a visual Turing test’ for human motion, creating truly lifelike animations,” said Viren Tellis, co-founder and CEO of Uthana.

“Generative AI has the potential to transform how animators and game developers work, by removing tedious tasks like keyframing and the time and expense of motion capture, which is not accessible to many game developers. We believe this will unlock creativity across the industry.

“Our ambition is to bridge the gap between reality and digital expression,” concluded Tellis. “In the coming years, we see AI-driven motion revolutionizing how we interact with virtual characters, pushing the boundaries of immersion, realism, and emotional storytelling.”

Share This Article
Facebook Email Copy Link Print
Previous Article The Outlast Trials clocks up 3 million players since launch | News-in-brief
Next Article What we’ve been playing – Big games, small games, cool games
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Elder Scrolls: Oblivion surprise release “didn’t seem to harm” Clair Obscur: Expedition 33 success, publisher says

The surprise release of Elder Scrolls 4: Oblivion Remastered hasn't…

5 Min Read
Без рубрики

Pokémon meets Shaun the Sheep in upcoming Aardman stop-motion animated series

Last year, The Pokémon Company announced it was teaming up…

2 Min Read
Без рубрики

Roblox reports “significant growth across key metrics” as revenue jumps 21% YoY in Q2 FY25

Roblox has published its financial report for the second quarter…

4 Min Read
Без рубрики

Nintendo considering Switch 2 post-launch price rise if tariff situation worsens

Nintendo boss Shuntaro Furukawa has said the company will…

3 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?