By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: “Australia’s largest studio” PlaySide announces restructure and job cuts
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

“Australia’s largest studio” PlaySide announces restructure and job cuts

Автор
Last updated: 03.04.2025 20:10
Автор
3 Min Read
Share
SHARE

PlaySide Studios is laying off an unspecified number of developers.

As spotted by Game Developer, the studio – self-described as “Australia’s largest video game developer” – confirmed the layoffs as part of a restructure in a statement to investors.

The studio recorded revenue of $40.9m (AUD$64.6m) earlier this year. For FY25, revenue had expected to be between $39.3m-$43.1m (AUD$62-68m), but this has since been revised downward to $31.7m-$34.2m (AUD$50-54m).

The studio said the restructure and redundancies will save the firm $2.5m-$3.1m (AUD$4-$5m), although the restructure itself will initially cost an additional $954,000 (AUD$1.5m). It’s thought the cuts will primarily impact its work-for-hire and “non-project specific” workforce.

Affected staff will be offered “outplacement support and counselling services.”

PlaySide Studios works on both its own self-published games as well as projects developed in collaboration with studios, such as Disney, Pixar, Warner Bros, and Nickelodeon.

“Today we’ve made the decision to commence a consultation process across our studios,” said CEO, Benn Skender. “We will be offering outplacement support and counselling services to personnel whose employment ends as a result of the restructure, and our thoughts are with affected staff on what is a difficult and sad day for all PlaySiders.

“While a prolonged period with no new contract signings has been the catalyst, it is also an appropriate time to reflect on our obligation to employees and shareholders to ensure that we strive to build resilience into the Company’s business model. We will continue to look for ways to convert successful Original IP launches into a stronger balance sheet and a more valuable business.”

In the first three months of 2025 alone, 1200 developers have lost their jobs, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Games, Toast Interactive, Night School Studio, Striking Distance, Until Dawn remake developers, Ballistic Moon, and – most recently – Eidos Montréal.

Share This Article
Facebook Email Copy Link Print
Previous Article South of Midnight review | Eurogamer.net
Next Article The Last of Us Part 2 Remastered: a better PC port, but systemic issues remain
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Switch 2 Treehouse: Live viewers have very clear message for Nintendo

Just over an hour ago at the time of writing,…

2 Min Read
Без рубрики

Capcom reports eighth consecutive year of record profits as Monster Hunter Wilds sells 10.1m copies

Capcom has reported record profits for its financial year ending…

5 Min Read
Без рубрики

India’s games industry is waiting for its Black Myth: Wukong moment, its developers tell us how it can happen

China's video game industry has had some huge, global hits…

17 Min Read
Без рубрики

After 25 years of The Sims, could InZoi be about to steal its crown?

You know how the old saying goes: you wait 25…

10 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?