By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Capcom’s president says high price of PS5 has contributed to low sales of Monster Hunter Wilds
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Capcom’s president says high price of PS5 has contributed to low sales of Monster Hunter Wilds

Автор
Last updated: 02.09.2025 15:23
Автор
2 Min Read
Share
SHARE

Capcom president Haruhiro Tsujimoto has attributed the high price of the PlayStation 5 as a reason for low sales of Monster Hunter Wilds.

During an interview with Nikkei Gaming (translated by ResetEra), Tsujimoto discussed the immediate success of the title, which sold eight million copies in three days making it the fastest-selling title in Capcom’s history.

However, in its most recent financial results Capcom described sales of Monster Hunter Wilds as “soft” having moved 477,000 units in Q1 2025, bringing its total sales to 10.6 million units.

Tsujimoto attributed this drop to the high price of the PlayStation 5 and subscriptions, along with the $70 game price tag, as a barrier for most consumers.

“The console costs about ¥80,000 ($538),” he noted. “When you factor in the cost of software and monthly subscriptions, it comes to about ¥100,000 ($672) at the time of purchase.

“This is not an amount that can be easily reached, especially for younger generations. This situation is not limited to Japan, but is similar overseas as well.”

Capcom’s president said it is “currently formulating a strategy” to “boost sales” of Monster Hunter Wilds throughout the rest of the year.

Elsewhere in the interview, Tsujimoto also highlighted the success of the Switch 2 and its price tag ¥48,980 ($329). “The response was better than we had expected,” he said.

“While prices vary by country, this reaffirmed the high level of cost-consciousness among ordinary consumers.”

Share This Article
Facebook Email Copy Link Print
Previous Article RedOctane is reviving guitar-based rhythm games – but sensibly
Next Article Final Fantasy 14’s Naoki Yoshida wants players to stop sending developers demoralising abuse
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

What we’ve been playing – mental mindsets, fond farewells, and untapped potential

10th May Hello and welcome back to our regular feature…

7 Min Read
Без рубрики

Another industry recession warning light just flashed red | Opinion

Amidst the chaos and upset of Microsoft's sweeping Xbox layoffs…

10 Min Read
Без рубрики

From virtual to reality: the people who reshaped their lives thanks to video game simulators

Change can begin anywhere. It only requires that we desire…

32 Min Read
Без рубрики

ESA launches Accessible Games Initiative and unveils 24 “tags” for gaming storefronts and product pages

The Entertainment Software Association (ESA) - the same organisation that…

3 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?