By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Fallout and Obsidian veterans ditch open-world game plans as team shrinks to a “skeleton crew”
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Fallout and Obsidian veterans ditch open-world game plans as team shrinks to a “skeleton crew”

Автор
Last updated: 17.03.2025 16:06
Автор
3 Min Read
Share
SHARE

Wyrdsong, the next game from a team of former Bethesda and Obsidian RPG veterans, is struggling on with a “skeleton crew” after further departures from its team and a rescoping of the game.

Wyrdsong was announced back in 2022 as the first project from Something Wicked Games, a new studio helmed by Fallout 76 lead Jeff Gardiner and Obsidian veteran Charles Staples. However, progress on Wyrdsong has been hampered by the team struggling to find further financial backing.


After an initial investment from NetEase, funding ran dry 12 months ago leading to the departure of “most of” the game’s team. Now, speaking to PC Gamer, Gardiner has revealed further departures – including that of his co-founder Staples and of former Starfield lead quest designer Will Shen, who quit Bethesda to join the project.

Wyrdsong has been reshaped as a consequence of these departures, to try and make the game more managable to fund and be finished.


“We were making a big open-world RPG,” Gardiner said. “The way I have learned to do them requires a lot of people to do that, which means a lot of money that was not forthcoming in the industry.”


Wyrdsong was announced as a historical fantasy game with supernatural elements set in Portugal around the forming of the Knights Templar. It was originally envisioned as being an open-world game, but this has been dropped in favour of a map with zones that are more managable to develop and explore. A roguelite system has also been added, Gardiner revealed, which fitted with the game’s story of exploring what happened after death.


For now, Gardiner is pushing on with the project, but admits that its future looks “very tough”.


“We’re down to a skeleton crew, and I am continuing to work hard to try to find further investment or publishing offers for the game. I’m hoping to sometime this year, but we’re just trying to hang on to ride out the storm, which a lot of people thought was going to be over in 2025 and I do not see that reality at all currently.”

Share This Article
Facebook Email Copy Link Print
Previous Article Sony’s making a new Starship Troopers film, separately from its Helldivers 2 movie
Next Article Power up your Gamer Network ID with our Steam Integration
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

How to accommodate neurodiversity in video game development

Katherine Mould, senior talent acquisition specialist at Keywords Studios, says…

16 Min Read
Без рубрики

Hogo Games raises $5m in funding round

Türkiye-based studio Hogo Games has raised $5 million in a…

1 Min Read
Без рубрики

Here are your PlayStation Plus Extra and Premium games for July

July is here in a waft of warmth (your…

3 Min Read
Без рубрики

Kingdom Come: Deliverance 2 gets mod support, a barber shop, and “over a thousand” fixes and improvements

Following a hugely successful launch that saw over 1m…

4 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?