By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Lightspeed Japan opens second studio in Osaka
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Lightspeed Japan opens second studio in Osaka

Автор
Last updated: 27.08.2025 16:17
Автор
3 Min Read
Share
SHARE

Lightspeed Japan Studio has opened a second branch in Osaka and hired three Capcom veterans as part of “a series of strategic milestones.”

As reported by VGC, former Capcom director and Lightspeed Japan Studio head, Hideaki Itsuno, announced the expansion of the Tencent-owned studio on August 26, 2025.

In addition to the new branch, Lightspeed Japan Studio has hired three legendary Capcom veterans.

The first is Toshihiro Nakagawa (Bingo Morihashi), Itsuno’s long-time collaborator and a writer on several Devil May Cry games and the Dragon’s Dogma series, who has been hired as narrative designer.

The second is artist Daigo Ikeno, a character designer and illustrator for several Street Fighter and Devil May Cry games, as well as art director on both Dragon’s Dogma titles.

The third hire is Gouda Cheese (also known as Bengus), who has been brought on as an art designer and is best known for his work on the Street Fighter series.

Itsuno told VGC that roughly a third of the studio’s 40 employees were Capcom veterans and that the opening of this new branch and these prolific hires represented “a significant step forward” for the studio.

Lightspeed Japan Studio was launched in November 2024, following Itsuno’s departure from Capcom in September after more than 30 years.

The studio plans to develop original AAA action titles as part of the overall firm’s global expansion efforts, and is currently working on an unannounced AAA title.

“Very few studios in Japan are taking on the challenge of building original AAA IP from scratch,” Itsuno told VGC. “That’s exactly what we’re doing.”

“Although we’re a new studio working on a new game, it’s good to be able to work with people who I trust like Mr. Nakagawa,” he said. “I have been working with him for decades, since Devil May Cry 2, and he’s one of those core members who understands me very well.

Itsuno continued: “Ikeno-san is also participating as an art director this time, and Bengus-san has a very high level of understanding and is a very unique man – he was a legendary designer at Capcom.”

Share This Article
Facebook Email Copy Link Print
Previous Article No Man’s Sky adds fully customisable multi-crew spaceships you can build and fly with your friends
Next Article 15 years later, Scott Pilgrim EX proves that Toronto’s most problematic bass player has what it takes to become beat-em-up royalty in 2025
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Switch 2 Mario Kart World Direct live: watch here

While we may still have questions around Switch 2's…

2 Min Read
Без рубрики

Language app Duolingo acquires Beatstar developer NextBeat

Language teaching app Duolingo has acquired Beatstar developer and music…

2 Min Read
Без рубрики

Microsoft laying off 3% of workforce in biggest round of cuts since 2023 – report

Microsoft is laying off three percent of its workforce across…

2 Min Read
Без рубрики

After five tumultuous years, Ubisoft Prince of Persia: Sands of Time remake is now “deep” in development

It's now been five years since Ubisoft's beleaguered Prince…

3 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?