By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Liquid Sword makes “deeply regrettable” job cuts for “the studio’s long-term sustainability”
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Liquid Sword makes “deeply regrettable” job cuts for “the studio’s long-term sustainability”

Автор
Last updated: 11.03.2025 04:54
Автор
2 Min Read
Share
SHARE

NetEase-backed studio Liquid Swords has confirmed a round of cuts, calling the redundancies “deeply regrettable” but necessary for “the studio’s long-term sustainability.”

Founded by Avalanche Studios’ co-founder, Christofer Sundberg, Liquid Swords revealed earlier today plans to “reduce its workforce,” attributing the cuts to “part of an effort to scale back operations and adapt to current business conditions.”

The Swedish studio said it “fully recognizes the difficulty of the situation for its valued team” and said it would be providing all colleagues with “as much support as possible,” but stopped short of detailing what that support will entail.

It also did not clarify how many employees had been impacted.

“I promised our employees and shareholders success and to build a studio redefining game development with a small, expert-driven team and a sustainable work model,” Sundberg said. “While we achieved much of this, shifting market conditions prevented us from succeeding within our timeframe.

“As a result, we must part ways with talented individuals who have been instrumental in our journey. This is incredibly difficult, but we remain committed to our vision and will continue to work on our IP and first game with a dedicated team.”

Liquid Sword says it remains committed to Sundberg’s vision of “simplifying the game development process.”

In the first six weeks of 2025 alone, over 900 developers have lost their jobs, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, as well as 185 jobs cut by Ubisoft. We also reported that ProbablyMonsters initiated another round of layoffs, as well further job cuts at Iron Galaxy and Sumo Group.

Share This Article
Facebook Email Copy Link Print
Previous Article Kingdom Come: Deliverance 2 tops 2m copies sold in less than two weeks | News-in-brief
Next Article Nexon posts “record-breaking revenue” in 2024 despite The First Descendant performing “below expectations”
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

NBA signs another “multiyear partnership” with 2K

The National Basketball Association (NBA) has extended its relationship with…

2 Min Read
Без рубрики

Dune: Awakening review – Three outstanding games in one, dripping with love for all things Dune.

Dune: Awakening is a harsh survival game, an intriguing RPG,…

22 Min Read
Без рубрики

Tango Gameworks unveils new branding and confirms it’s working on a new action game

Tango Gameworks has confirmed it is working on a new,…

2 Min Read
Без рубрики

Humble Choice March bundle is a bumper one, includes four-wheeled survival and monster hunting

The Humble bundle building team has detailed its March Choice…

3 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?