By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Primal Planet gets it: the power of a secret area in a video game
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Primal Planet gets it: the power of a secret area in a video game

Автор
Last updated: 12.07.2025 13:07
Автор
4 Min Read
Share
SHARE

Primal Planet’s already a beautiful thing. It’s a Metroidvania and crafting game involving dinosaurs and cave dwellers, it’s absolutely filled with lovely ideas, and there’s a demo you can currently check out on Steam.

Primal Planet

  • Publisher: Pretty Soon
  • Developer: Seethingswarm
  • Platform: Played on PC
  • Availability: Out 28th July on PC with a demo currently available.

A couple of things mark it out to me. One is the sheer lushness of it all. There’s something lovely about the pixel-art foliage and the cave people slipping through the leaves. Dinosaurs large and small play a role, all beautifully animated, and you even explore with a dinky little dino companion at your side.

On top of that it’s very inventive stuff. I was happily platforming around until I discovered my first crafting prompt. Pretty soon I had a campfire going, with an option to craft new materials while I sat by the flames or to level up myself and my dino. Further on, I found an impassable wall – it’s a Metroidvania after all – that I had to work out how to remove. In the end I needed to turn a standard spear into a flaming spear. No sooner was this done, than I was lighting lanterns and manoeuvring them past water puzzles in order to burn a path forward. All thrifty and creative stuff.

Here’s a trailer for Primal Planet.Watch on YouTube

A later challenge had me lofting spears at a wall in order to climb higher, in a way that’s familiar to anyone who ever played the classic Mega Drive game Quackshot – and what a game that is! Everywhere you look in Primal Planet there’s something cool like this, bringing you deeper into the world or encouraging you to think about the tools at your disposal a little differently.

The player discovers a secret cavern featuring a wrecked jeep in Primal Planet.
The player sets fire to some roots in Primal Planet.
Primal Planet. | Image credit: Seethingswarm/Pretty Soon

And then… My very favourite thing about the game so far may be something I always love in a Metroidvania. Primal Planet seems to be absolutely stuffed with secret areas. Give me a secret area and I am incredibly happy – even if nothing super meaningful is going on there. I love the chance to move past a wall and see something that others might miss. You feel a bit closer to the design at these points. You can almost imagine the designers tunneling through the game just a bit ahead of you.

All of which means I’m looking forward to the final release. I often think I’m done with Metroidvanias – I love the format but it can also be a little exhausting in its brilliance. Primal Planet makes it all feel fresh again – with dinosaurs, yes, but also with the kind of loving attention to detail that riddles the whole place with secrets.

Share This Article
Facebook Email Copy Link Print
Previous Article Five things we’d love to see in Elden Ring Nightreign’s DLC
Next Article Switch 2 GameCube support: latency, performance boosts and resolution tested
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Square “collapsed” after Final Fantasy creator Hironobu Sakaguchi left, says composer Nobuo Uematsu

"Square collapsed" after Hironobu Sakaguchi left the company, said Final…

4 Min Read
Без рубрики

Playing A Short Hike developer’s unfinished Paper RPG reminds us we’re as shaped by the ideas that don’t make it as we are the ones that do

We live in a world where we see finished products.…

13 Min Read
Без рубрики

Elden Ring Nightreign two-player mode confirmed, as FromSoftware celebrates 3.5m players

Elden Ring Nightreign has now had 3.5 million players, less…

3 Min Read
Без рубрики

Hollywood producer Adi Shankar acquires rights to Duke Nukem

Hollywood producer, director, and screenwriter Adi Shankar has acquired the…

3 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?