By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Game Chronicle
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Reading: Steel City Interactive expands technical and creative departments
Game ChronicleGame Chronicle
Font ResizerAa
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Search
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Have an existing account? Sign In
Без рубрики

Steel City Interactive expands technical and creative departments

Автор
Last updated: 21.05.2025 12:40
Автор
2 Min Read
Share
SHARE

Steel City Interactive has announced a partnership with recruitment agency Amiqus as it looks to scale its technical and creative teams.

The Sheffield-based studio has begun a recruitment drive to support the future of its Undisputed franchise, which fully launched last October and has since surpassed one million copies.

It’s currently looking for experienced developers in engineering, art, and design.

“[Our] recruitment drive represents a studio with long-term ambitions not just for Undisputed as a game, but for Steel City Interactive itself as a leading creative force in gaming,” the developer’s recently appointed VP of studio Tim Couple tells GamesIndustry.biz.

“Our direction points towards greater technical polish, deeper player engagement, and Undisputed as the flagship franchise in a revitalised category.”

Steel City Interactive was founded in 2020 by brothers Ash, Asif, and Asad Habib.

“Steel City Interactive is undoubtedly on an impressive growth trajectory under their new leadership,” Amiqus business manager Liz Prince added.

“And as the studio continues to expand, Amiqus is delighted to be working alongside the team as their recruitment partner of choice, as we deploy our new Amiqus Alliance service for them.

“It is an exciting time for the growth of the games development sector in the region, and we are looking forward to playing our part.”

Share This Article
Facebook Email Copy Link Print
Previous Article Doom: The Dark Ages “biggest launch” in id Software history
Next Article Jasper Tanner-Barnes joins Fireshine Games as chief portfolio officer
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Contact Us

You Might Also Like

Без рубрики

Control is still the GOAT when it comes to uncanny beauty in video games

Stop me if you've heard this before. We say "uncanny",…

13 Min Read
Без рубрики

Palworld mod restores gliding feature pulled amid Nintendo lawsuit

A week after Palworld developer Pocketpair removed the ability…

3 Min Read
Без рубрики

Digital Foundry confirmed: PlayStation 5 and PS5 Pro have prevalent VRR stuttering problems

We've received a continuous stream of reports over the last…

11 Min Read
Без рубрики

The Sims-like Inzoi has “16 different types of deaths”, so watch out for slippery bathroom floors

Let's be honest, when it comes to The Sims, sometimes…

5 Min Read
Game ChronicleGame Chronicle
© 2025 Retro Board Games. All Rights Reserved.
  • Home
  • About us
  • Contact
  • Terms and Conditions
  • Privacy Policy
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?