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Twin Sails Interactive becomes independent from Asmodee Group

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Last updated: 07.04.2025 10:20
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Twin Sails Interactive has announced its independence from tabletop publisher Asmodee Group following a “strategic management buyout”.

The company will retain its team as part of the transition, including CEO Nicolas Godement, production director Laurent Lichnewsky, and marketing director Adrien Rotondo.

“This is an exciting chapter for Twin Sails Interactive,” said Godement. “Our time within Asmodee provided us with invaluable experience, and we are grateful for the collaboration that helped shape our journey.

“Now, as an independent publisher, we move forward with confidence, ready to pursue our bold and energised vision for the future.”

Asmodee CEO Thomas Koegler added: “This transition marks an exciting new chapter, ensuring continuity while allowing both Asmodee and Twin Sails Interactive to thrive in their respective areas of expertise.

“We look forward to Twin Sails Interactive continuing to meet success and innovate, bringing fresh, engaging and experiences to players worldwide – and wish them a journey filled with success, creativity, and new opportunities.”

Founded in 2016 and rebranded from Asmodee Digital in 2022, Twin Sails Interactive was originally Asmodee’s games division.

It was known for releasing digital versions of board games, including Gloomhaven, Terraforming Mars, and Catan titles. It has since published games including Ember Knights, Survival: Fountain of Youth, and News Tower.

“We will continue to champion creative titles with strong visual identities and passionate teams behind them,” said marketing director Adrien Rotondo.

“Our goal is to work with our partner studios to create long-lasting game brands that grow through updates, new content, and new titles in the series.”

Twin Sails Interactive’s former parent company Asmodee was acquired by Embracer for €2.75 billion in 2021.

Last year, the Embracer Group split into three companies including Asmodee.

The decision was made following a nine-month restructuring program at Embracer, which saw the closure of three studios (Volition Games, Free Radical Design, and Campfire Cabal).

More than 1,400 employees were laid off as a result of restructuring, while Saber Interactive and Gearbox were sold off.

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